Read the ruler, then zoom into the small things.
Each panel has one linear scale for every object inside it. Different panels use different, explicitly labelled zooms. Size order uses the longest dimension of the game envelope; biological shoulder height, body length and nose-to-tail length are explained separately in the inventory. On a phone, swipe figures sideways; use “See shape” for a larger detail. A tiny frog stays tiny beside a 110 m tree.
The oak’s redwood height is grounded in the NPS coast-redwood reference. Its broad oak crown, academy, giant encounters and elephant-launching engineering are fantasy. No real animal safety or structural load certification is claimed.
The same grove used in play.
The lower world below retains each object’s actual map position. The developer workshop uses this same source map; this guide does not load over your saved custom map.
Four named builds. Four physical sizes.
These recipes change real beam lengths, tower heights, footprint and harness dimensions. Fitting a capacity part alone keeps your chosen dimensions until you adjust them. Creative trials are temporary and never write Adventure progress.
Everything in the authored grove, smallest to largest.
| Object | Type | Width × height | Measurement / role | Inspect |
|---|